#include <memorysaver.h>
#include <UTFT.h>
UTFT myGLCD(CTE32HR,38,39,40,41);
extern uint8_t SmallFont[];
void setup() {
// put your setup code here, to run once:
myGLCD.InitLCD();
myGLCD.setFont(SmallFont);
}
void loop() {
// put your main code here, to run repeatedly:
myGLCD.setColor(255, 127, 0);//orange ground
myGLCD.fillRect(240, 320, 480, 0);//location on screen
myGLCD.setColor(0, 100, 255);//blue sky
myGLCD.fillRect(0, 320, 239, 0);//location on screen
{//black climbe rate bar
myGLCD.setColor(0, 0, 0);//black alt. backrownd
myGLCD.fillRect(230, 2, 250, 50);//location on screen
myGLCD.setColor(0,0,0);//black box climb rate up
myGLCD.fillRect(10, 23, 220, 25);//location on screen
myGLCD.setColor(0,0,0);//black climb rate down
myGLCD.fillRect(260, 23, 469, 25);//location on screen
}
{//green center climb
myGLCD.setColor(0,255,0);//green center climb
myGLCD.fillRect(237, 157, 243, 163);//center climb location on screen
myGLCD.setColor(0,255,0);//green left climb
myGLCD.fillRect(237, 52, 243, 142);//location on screen
myGLCD.setColor(0,255,0);//green right climb
myGLCD.fillRect(237, 178, 243, 268);//location on screen
}
{// white climb bar sky small bar
myGLCD.setColor(VGA_WHITE);//green right climb
myGLCD.fillRect(220, 184, 220, 133);//location on screen
myGLCD.setColor(VGA_WHITE);//green right climb
myGLCD.fillRect(160, 184, 160, 133);//location on screen
myGLCD.setColor(VGA_WHITE);//green right climb
myGLCD.fillRect(100, 184, 100, 133);//location on screen
myGLCD.setColor(VGA_WHITE);//green right climb
myGLCD.fillRect(40, 184, 40, 133);//location on screen
}
{// white climb bar sky BIG bar
myGLCD.setColor(VGA_WHITE);//green right climb
myGLCD.fillRect(190, 211, 190, 106);//location on screen
myGLCD.setColor(VGA_WHITE);//green right climb
myGLCD.fillRect(130, 211, 130, 106);//location on screen
myGLCD.setColor(VGA_WHITE);//green right climb
myGLCD.fillRect(70, 211, 70, 106);//location on screen
myGLCD.setColor(VGA_WHITE);//green right climb
myGLCD.fillRect(10, 211, 10, 106);//location on screen
}
{// white climb bar ground small bar
myGLCD.setColor(VGA_WHITE);//green right climb
myGLCD.fillRect(260, 184, 260, 133);//location on screen
myGLCD.setColor(VGA_WHITE);//green right climb
myGLCD.fillRect(320, 184, 320, 133);//location on screen
myGLCD.setColor(VGA_WHITE);//green right climb
myGLCD.fillRect(380, 184, 380, 133);//location on screen
myGLCD.setColor(VGA_WHITE);//green right climb
myGLCD.fillRect(440, 184, 440, 133);//location on screen
}
{// white climb bar ground BIG bar
myGLCD.setColor(VGA_WHITE);//green right climb
myGLCD.fillRect(290, 211, 290, 106);//location on screen
myGLCD.setColor(VGA_WHITE);//green right climb
myGLCD.fillRect(350, 211, 350, 106);//location on screen
myGLCD.setColor(VGA_WHITE);//green right climb
myGLCD.fillRect(410, 211, 410, 106);//location on screen
myGLCD.setColor(VGA_WHITE);//green right climb
myGLCD.fillRect(470, 211, 470, 106);//location on screen
}
}